🔗 Share this article Tetris Wouldn't Win at This Gaming Ceremony — Another Award Type Might Solve This Whenever a prominent awards ceremony approaches, one notices an outcry for the addition of new categories to recognize overlooked contributions and fill the hearts of enthusiasts who have specialized interests. A fellow writer previously argued advocating for terror-themed awards. That would be fantastic. So would board games, which is a passionate advocate's mission. But they will have to forgive me if I try to elbow in front just as with other single-minded supporters, I have a cast-iron argument for why my demand stands as crucial and significant. The demand is this: We need a classification for brain-teasing titles. Categorizing Game Types Classifying creative works defies precise measurement; it remains highly personal, and it will always generate discussions concluding with vague boundaries. This explains why cinema institutions steer clear of genre categories. But it is an essential concession in the world of video games, that demonstrate such variety it's challenging to consider them as a single art form. For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to receive proper recognition, specific award classifications remain vital. Current Gaming Award Categories Prominent interactive entertainment events offer these classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories successfully include many game types, allowing placement accommodating various experiences. Different situation exists for brain-teasing titles. No appropriate category exists for their placement. Think about these outstanding current releases, all very different: structural challenges from a specific release, intense tile-matching in a different title, and the sweetly sociological logic puzzles in another game. Which classification works among existing types? Unfortunately, nowhere. Recognition Challenges There are dozens excellent brain-teasers released every year without proper recognition at major award shows, unless they happen to qualify award groups including Mobile Game, Virtual reality experiences, or the extremely competitive Indie races. An iconic brain-teaser received no recognition for anything during that awards season Another imaginative release was excluded that year A beloved organization game received no acknowledgment recently Only a few puzzle games scraped into independent or mobile categories Value of Brain-Teasers Frequently they represent modest productions, but the art in brain-teasers carries substantial weight. Famous handheld logic titles count as the most-played games worldwide continuing this trend for an extended period. The legendary block-stacking game rivals popular creative games for the title of best-selling game of all time; it’s also in the running as greatest title ever. Puzzle games are foundational for gaming as medium, while interacting across multiple categories. Proposal and Rationale Brain-teasers wouldn't encounter such difficulty. One could readily select five nominees engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, since numerous excellent so many good games out. To emphasize again, these represent titles lacking appropriate categories during prominent ceremonies. Logic title developers are working at the demanding boundary interactive creation, developing some of most fundamental forms within interactive entertainment. Just like cinema stunt performers, they warrant appreciation. We shouldn't delay generations.